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Referências sobre games, gamificação e DGBLL (Digital Game-Based Language Learning)


ALVES, Lynn. Games, colaboração e aprendizagem. In: Okada, A. (Ed.) Open Educational Resources and Social Networks: Co-Learning and Professional Development. London: Scholio Educational Research & Publishing, 2012. http://oer.kmi.open.ac.uk/?page_id=1374

BATISTA, M. Diversão levada a sério: o jogo eletrônico como ambiente de aprendizagem, Hypertextus, n. 6, 2011. http://www.hipertextus.net/volume6/Hipertextus-Volume6-Micheline-Dayse-Gomes-Batista.pdf


BUTLER, Yuko Goto. Motivational elements of digital instructional games: A study of young L2 learners’ game designs. Language Teaching Research, 1-16. http://journals.sagepub.com/doi/abs/10.1177/1362168816683560

CHIK, Alice. Digital Gaming and Language Learning: Autonomy and Community. Language Learning & Technology, v. 18, n. 2, p. 85-100, June 2014. http://llt.msu.edu/issues/june2014/chik.pdf

CORNILLIE, Frederik; THORNE, Steven L.; DESMET, Piet. ReCALL special issue: Digital games for language learning: challenges and opportunities. Editorial - Digital games for language learning: from hype to insight? ReCALL, 24, p. 243-256, 2012. http://pdxscholar.library.pdx.edu/cgi/viewcontent.cgi?article=1005&context=wll_fac

COSER, Débora Secolim. Galanet versus Busuu: um estudo comparativo de duas comunidades de aprendizagem colaborativa de línguas online. Diss. Dissertação (Mestrado em Linguística Aplicada) - Instituto de Estudos da Linguagem, Universidade Estadual de Campinas, Campinas, 2014. http://www.bibliotecadigital.unicamp.br/document/?code=000927546

FIGUEROA FLORES, Jorge Francisco. Using Gamification to Enhance Second Language Learning. Digital Education Review, n. 27, p. 123-144, p. 32-54, 2015. http://revistes.ub.edu/index.php/der/article/view/11912

GODWIN-JONES, Robert. Games in language learning: Opportunities and challenges. Language Learning & Technology, v. 18, n. 2, p. 9–19, 2014. http://llt.msu.edu/issues/june2014/emerging.pdf

GUNTER, Glenda A. et al. Language learning apps or games: an investigation utilizing the RETAIN model. Revista Brasileira de Linguística Aplicada, v. 16, n.2, p. 209-235, 2016. http://ref.scielo.org/vz7vk4

HOLDEN, Chris; SYKES, Julie. Leveraging Mobile Games for Place-Based Language Learning. In: FELICIA, Patrick. (Ed.). Developments in current game-based learning design and deployment. Hershey PA: IGI Global, 2013. pp. 27-45. http://arisgames.org/wp-content/uploads/2011/04/Holden_Sykes_PROOF.pdf // http://www.journals.aiac.org.au/index.php/alls/article/view/280

LEFFA, Vilson J. Gamificação adaptativa para o ensino de línguas. In: Memorias del Congreso Iberoamericano de Ciencia, Tecnología, Innovación y Educación, Buenos Aires, 2014, p. 1-12. http://www.oei.es/historico/congreso2014/memoriactei/499.pdf

MUKUNDAN, Jayakaran; KALAJAHI, Seyed Ali Rezvani; NAGHDIPOUR, Bakhtiar. The Potential of Incorporating Computer Games in Foreign Language Curricula. Advances in Language and Literary Studies, v.5, n. 2, p. 19-24, 2014. http://www.journals.aiac.org.au/index.php/alls/article/view/280

OTERO DE JUAN, N.; GARCIA LABORDA, J. Book review: Digital Games in Language Learning and Teaching (Author: Hayo Reinders). Educational Technology & Society, 16 (4), 290–292, 2013. http://www.ifets.info/journals/16_4/23.pdf

PAULA, Bruno Henrique de; VALENTE, José Armando. Jogos digitais e educação: uma possibilidade de mudança da abordagem pedagógica no ensino formal. Revista Ibero-americana de Educação, v. 70, n. 1, p. 9-27, 2016. http://rieoei.org/deloslectores/6977.pdf.

PURUSHOTMA, R.; THORNE, S. L.; WHEATLEY, J. 10 key principles for designing video games for foreign language learning, 2008. http://lingualgames.wordpress.com/article/10-key-principles-for-designing-video-27mkxqba7b13d-2/

REINHARDT, Jonathon; SYKES, Julie M. Special Issue Commentary: Digital Game Activity in L2 Teaching and Learning. Language Learning & Technology, v. 18, n. 2, p. 2–8. http://llt.msu.edu/issues/june2014/commentary.pdf

RICO GARCÍA, Mª Mercedes; AGUDO GARZÓN, J. Enrique. Aprendizaje móvil de inglés mediante juegos de espías en educación secundaria. RIED. Revista Iberoamericana de Educación a Distancia, v. 16, n. 1, p. 121-139, 2016. http://revistas.uned.es/index.php/ried/article/view/14893

SEIXAS, Luma da Rocha et al. Gamificação como Estratégia no Engajamento de Estudantes do Ensino Fundamental, 2014. http://www.researchgate.net/publication/268629711

SOARES, Wilka Catarina da Silva. A aprendizagem de inglês mediada por jogos eletrônicos do tipo MMORPG. 2013. 105 f. Dissertação (Mestrado em Linguística Aplicada; Literatura Comparada) - Universidade Federal do Rio Grande do Norte, Natal, 2013. http://repositorio.ufrn.br/jspui/handle/123456789/16264

SYKES, Julie M. Technology- "Just" Playing Games? A Look at the Use of Digital Gams for Language Learning. The Language Educator, p. 32-35, October 2013. https://www.actfl.org/sites/default/files/pdfs/TLE_pdf/TLE_Oct13_Article.pdf

THOMAS, M. Contextualizing digital game-based learning: transformation paradigm shift or Business as usual? In: REINDERS, H. Digital games in language learning and teaching: New Language Learning and teaching environments. Palgrave and Macmillan, NY, 2012. p.11-31. http://www.palgrave.com/resources/sample-chapters/9781137022837_sample.pdf


Novo número da revista RIED (v. 19, n. 2, 2016) com artigos interessantes em espanhol e português sobre gamificação.
http://revistas.uned.es/index.php/ried/issue/view/946



Textos jornalísticos

OLIVEIRA, Vinícius de. Jogos usam realidade aumentada para ensinar idioma. Porvir, 22 de janeiro de 2015. http://porvir.org/jogos-usam-realidade-aumentada-para-ensinar-idioma/

Empresa criada por jovem brasileiro desenvolve games que ensinam inglês de forma divertida.
http://www.hypeness.com.br/2015/01/empresa-criada-por-ex-aluno-do-ita-desenvolve-games-que-ensinam-ingles-de-forma-divertida/